
Can be purchased from the following vendors:. Carried by many raiders, Gunners and super mutants once the player character reaches approximately level 25. Reduced range.Įxceptional recoil control. Superior magnification and sighted accuracy. Superior sighted accuracy.īetter magnification. Improved rate of fire and armor penetration. Better critical shot damage and accuracy. At higher levels, modified assault rifles may appear as loot. Any modification requires investment in the Gun Nut perk, and some investment in the Science! perk for its advanced optical sights. The assault rifle has low recoil and high accuracy even when fitted with an automatic receiver. The weapon is heavy for an assault rifle, weighing 13.1 pounds (5.9 kg) unmodified with a short barrel, and when modified can weigh as much as 26 pounds. This damage can be increased by finding a legendary variant with the mighty/powerful prefix. A regular, semi-automatic assault rifle with all of the highest level mods equipped deals around 99 damage with all of the Rifleman perks. The assault rifle starts off semi-automatic but can be modded or found with an automatic receiver at the expense of significant damage reduction. Not only is it cool and colorful, but relatively lore-friendly, and if you like it, you can get custom animations for it through the Alien Assault Rifle Animations mod.A common sight in the Commonwealth, this assault rifle is used by higher-ranking raiders, Gunners officers and some super mutants. These aliens really have us beat in the weapon department.
It adds an exotic-looking, glowing weapon with the versatility to become an SMG, AR, shotgun or, of course, a beam rifle. Thanks to modder Henkspamadres, all of that Naruto-running and acquired notoriety wasn’t for naught. You thought we’d left Area 51 empty-handed? Well, think again. You just need to look somewhere else.Īllow me to walk you through some of the best armament options with these awesome (and free!) weapon mods you can add onto Fallout 4. Thanks to modding your search for the perfect weapon never needs to end. I mean it was enough to take on the entire Institute and the occasional deathclaw, but what if there’s more?
Still, even after entire playthroughs of Fallout 4 some people are never satisfied with their arsenal. There would be no apocalypse without weapons, and the world would have been rebuilt by now had we focused our resources on something else. And there’s only one thing in your mind other than the fate of your kidnapped son:īecause what is a post-apocalyptic Wasteland without its weapons? Isn’t it the entire point? You’re the Sole Survivor of your malfunctioning nuke-proof vault, crawling out of the underground and into the deserted Wasteland that is the Commonwealth.